Description
Shadow and Fae is a game of Fairy Tale characters—from lowly peasants to stone dwarves and abandoned changelings—exploring a dark and treacherous land. The Essential Rules fit on a single page, and are built to support traditional fantasy gaming, as well as encourage and support roleplay through the “Hope” mechanic, a unified Save/Metacurrency system that encourages players to pursue their character’s passions.
The basic mechanic of S&F 2e is a simple roll-high d20 mechanic. For players, the character sheet contains the core rules written in a small corner, so they always have them at their fingertips. Characters have 3 primary scores, and one new score called “Hope”.
Hope is the most unique mechanic of the game. When a character must roll a save, they roll a d20 under or equal to their Hope to succeed. However, PCs can also spend hope at a 1-to-1 cost to improve any die roll that character makes. Hope is regained by acting on Roleplay elements known as Passions, thus completing the triangle.
Players of Shadow and Fae have 20 different classes to play with, each of which can be interpreted in various ways. Classes are designed with choices in mind, not just numerical bonuses. In short, a character playing a Thief should feel noticeably different from a character playing a Knight Vengeant, Sorcerer, or Merchant.
Almost any adventure written for the OSR will work straight out of the box. It is also compatible with almost all character classes written for the GLoG.





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